using Game.Framework.FState;

namespace Game.Framework
{
    public class AssetData : StateData
    {
        public string PackageVersion;
    }
    
    public abstract class StateYooAssetBase : State<StateYooAssetBase>
    {
        public override void Enter(StateData param)
        {
            base.Enter(param);
        }

        public override void Exit()
        {
            base.Exit();
        }

        public override void FixedUpdate(float deltaTime)
        {
            base.FixedUpdate(deltaTime);
        }
    }
}


